Factsheet

Developer:
Vlambeer
Based in Utrecht, Netherlands

Release date:
Early Access: October 2013

Platforms:
PC, OSX, Linux
PS4, PS3, Vita

Website:
nuclearthrone.com

Regular Price:

USD11.99

Description

Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities. All these things and more you could do if only you were good at this game. Can you reach the Nuclear Throne?

History

Wasteland Kings

Since the launch of Ridiculous Fishing in January 2013, the two of us at Vlambeer have been working with a team of four talented collaborators on pushing our abilities to make arcade games with great game feel. Nuclear Throne originated as a game jam prototype from the Humble MOJAM livestream in March 2013, but went on the backburner until October due to the launch of LUFTRAUSERS. It was originally known under the name 'Wasteland Kings', a title that was changed after InXile Entertainment politely asked for a name change. The new title 'Nuclear Throne' was announced at Eurogamer Expo 2013.

Performative development

In October 2013, Nuclear Throne launched in Steam Early Access for PC platforms as it went into full development. The game was created in the open, livestreaming development each Tuesday and Thursday, a process we would later call 'performative development', with weekly updates to the game coming out every weekend. Since, Nuclear Throne has had almost 100 updates, launched on Mac OSX and Linux, sold over 150.000 copies, introduced both Daily and the concept of Weekly challenges, and became the first game to ever be available for sale through Twitch subscriptions. Nuclear Throne has benefited tremendously from two years of Early Access and garnered an amazing community of people who are -and feel like- a tangible part of the development of the game. On New Year's Eve 2014, every owner of Nuclear Throne received a free gift copy of the game to give to a friend - which, at that time, meant a giveaway of almost 70.000 copies

Cumulative Vlambeer

To the team, Nuclear Throne very much feels like a combination of everything we've learned during earlier projects. Nuclear Throne retains the 'deal with randomness' gameplay of Super Crate Box, has the background lore and progression we learned during Ridiculous Fishing, and the customisation from LUFTRAUSERS. While we took lessons from each, we've worked to make sure Nuclear Throne remains as elegant as a Vlambeer game is expected to be. For Nuclear Throne, our goal was to make a game that would still be fun to play for us as developers, and creating a roguelike-like ensured that even to us, even three years after development started, the game can be surprising. After 3 years of developing Nuclear Throne with weekly updates and livestreams, for a community that has created challenges, update videos, given feedback and streamed the game, the release of Nuclear Throne feels like an oddly bittersweet moment.

Wasteland Kings

Since the launch of Ridiculous Fishing in January 2013, the two of us at Vlambeer have been working with a team of four talented collaborators on pushing our abilities to make arcade games with great game feel. Nuclear Throne originated as a game jam prototype from the Humble MOJAM livestream in March 2013, but went on the backburner until October due to the launch of LUFTRAUSERS. It was originally known under the name 'Wasteland Kings', a title that was changed after InXile Entertainment politely asked for a name change. The new title 'Nuclear Throne' was announced at Eurogamer Expo 2013.

Performative development

In October 2013, Nuclear Throne launched in Steam Early Access for PC platforms as it went into full development. The game was created in the open, livestreaming development each Tuesday and Thursday, a process we would later call 'performative development', with weekly updates to the game coming out every weekend. Since, Nuclear Throne has had almost 100 updates, launched on Mac OSX and Linux, sold over 150.000 copies, introduced both Daily and the concept of Weekly challenges, and became the first game to ever be available for sale through Twitch subscriptions. Nuclear Throne has benefited tremendously from two years of Early Access and garnered an amazing community of people who are -and feel like- a tangible part of the development of the game. On New Year's Eve 2014, every owner of Nuclear Throne received a free gift copy of the game to give to a friend - which, at that time, meant a giveaway of almost 70.000 copies

Cumulative Vlambeer

To the team, Nuclear Throne very much feels like a combination of everything we've learned during earlier projects. Nuclear Throne retains the 'deal with randomness' gameplay of Super Crate Box, has the background lore and progression we learned during Ridiculous Fishing, and the customisation from LUFTRAUSERS. While we took lessons from each, we've worked to make sure Nuclear Throne remains as elegant as a Vlambeer game is expected to be. For Nuclear Throne, our goal was to make a game that would still be fun to play for us as developers, and creating a roguelike-like ensured that even to us, even three years after development started, the game can be surprising. After 3 years of developing Nuclear Throne with weekly updates and livestreams, for a community that has created challenges, update videos, given feedback and streamed the game, the release of Nuclear Throne feels like an oddly bittersweet moment.

Features

  • Pick from 12 playable characters including a mutant fish, the triangular yung venuz or a headless chicken.
  • Battle to the throne through seven playable main worlds and procedurally generated levels. Discover a huge amount of secret worlds and challenges.
  • Mutate your character in almost 30 different ways using radioactive waste around the world and get inventive in your combat strategies.
  • Use a range of over 100 weapons, from the familiar machine-gun and shotgun to the slightly alternative screwdriver and quintuple-barreled rocketlaucher.
  • Participate in the Daily challenges or prove your skills in the all-new Weekly challenges, which are available each weekend.
  • It’s dangerous to go it alone - get together with a friend and battle your way to the Nuclear Throne with local co-op.
  • Art by Super Crate Box's Paul "Pietepiet" Veer, music by LUFTRAUSERS' Jukio "KOZILEK" Kallio and SFX by Downwell's Joonas Turner. Concept art by Nuclear Throne's Justin Chan.

Videos

Gameplay Trailer YouTube

Two years of Early Access YouTube


Images

download all screenshots & photos as .zip (432KB)
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Selected Articles

  • ""Strip away all the punkish ingenuity piled on Nuclear Throne and you're left with this: a skin-fidgeting, hair-tingling battle of textures. Hard meets sticky. Bang meets squelch.""
    - Christian Donlan, Eurogamer
  • ""It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.""
    - Nathan Grayson, Rock, Paper, Shotgun
  • ""It’s an anarchic thrash of a roguelike where everything goes boom or splat—or, more frequently, boom and splat.""
    - Chris Schilling, PC Gamer

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Monetization Permission

Vlambeer allows for the contents of Nuclear Throne to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Nuclear Throne is legally & explicitly allowed by Vlambeer. This permission can be found in writing at http://vlambeer.com/press/sheet.php?p=Nuclear_Throne.


Original Soundtrack (MOJAM version)
The OST for the Mojam version of Nuclear Throne is available at kozilek.bandcamp.com.


About Vlambeer

Boilerplate
Vlambeer is a Dutch independent game studio made up of Rami Ismail and Jan Willem Nijman, bringing back arcade games since 1774.

More information
More information on Vlambeer, our logo & relevant media are available here.


Nuclear Throne Credits

Jan Willem Nijman
Design & development, Vlambeer

Rami Ismail
Production & development, Vlambeer

Paul Veer
Artist, Freelancer

Jukio 'KOZILEK' Kallio
Music

Joonas Turner
SFX

Justin Chan
Promotional Art


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks